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Quebrar o galho~ ♪

i'm not a rule & measure kinda guy

Created on 2007-02-11 12:04:10 (#12259084), last updated 2007-02-15

39 comments received, 141 comments posted

Basic Info
Name:[IX] Demyx
Location:Allupato, Italy
Website:Quaquenocte RPG
Bio
Character Name and Series/Original Character: Demyx/Kingdom Hearts
Name in Role Play: Ender Schütte, alias "Demyx", IX of Organization XIII
Race/Ethnicity: Wereotter/German
Age: 19
Gender: Male
Sexuality: Demyx being Demyx, he hasn't really thought about it; he's had his own little encounters, but he's still fairly gun-shy on the subject, and the whole experience of becoming a were has just mucked things up further for him.


Appearance: As a human, he's your average bright-eyed, fair-haired German boy; the fact that his eyes are an odd and vivid shade of warm sea green is sometimes remarked upon. His strange toothbrush-like hairstyle is considerably more noticeable, as are his slightly awkward and endearing mannerisms and frequent happy-go-lucky grin. He enjoys casual clothing (of any persuasion or period) more than anything else--turtlenecks, hoodies, jeans and loosely-buttoned shirts and sneakers, but you will occasionally catch him in formal dress for a special occasion (which only serves to make him look admirably dorky); however, you will never catch him without his sitar in public. If looked at closely, his movements occasionally take on a strange liquid grace, as though he is swimming instead of walking...

As an otter, he most closely identifies with the Pteronura brasiliensis variety, or the Giant Otter commonly found along the Amazon River in Brazil. While this is normally a freshwater otter, Demyx in his were form can also acclimatize fairly easily to salt water, since his dominant physical characteristics are more akin to that of Enhydra lutris, the Sea Otter. His fur is a paler ginger than that of most otters, a great deal fluffier when dry, especially about the head; he also retains his unusual eye color and has a dark marking not unlike a Giant Otter along his throat that begins to resolve itself strangely like a Roman numeral if you look long enough (not that he ever stays still enough for that). He displays the voracious feeding habits and high metabolic rate of both species, catching fish for the most part; using stones to break open shellfish when he's out in deeper water or sometimes taking on the occasional larger aquatic fauna (Giant Otters have been known to hunt caimans, anacondas or even herons) when he feels like a challenge--this normally happens whenever he manages to slip into a holt (otter group), because although he is a were, certain special circumstances have stunted any supernatural growth and at 5'6'', he's about the size of an average large Giant Otter.

In his beast-like form, he stands only slightly taller than his human size--his hands and feet are webbed with powerful retractable claws, and his fur slims to a fine down along his arms and legs and most of his torso, as well as across the majority of his face. What fur there is spikes up on his head, down the back of neck and spine, along his elbows and knees as well as hands and feet. It is darker and tougher than his otter-form's fur; he also has a long, powerful tail inherited from the Giant Otter's physique. He can swim quite well in this form; indeed, is more dangerous than in otter form in many ways.

Personality: There is something eternally awkward about Demyx, whether it be the way he acts or speaks or the way he simply doesn't quite fit in with his associates or with the otters that his wereform identifies with.

Some might be tempted to call him shy upon first impression--he is in fact almost anything but. Demyx is a people person: he's happiest and brightest in company, and will almost always seek out the rowdiest places, whether this be among humans or animals. Excitement draws him like a fly to a flame, and if there's a party, he's usually in the thick of it and everyone else dancing to the beat of his tune. He's a dork, plain and simple; he's always a little too enthusiastic, not quite serious enough, not at all quiet enough; not conforming enough to the general wallflowering in public.

As a human, Demyx is for the most part extremely easygoing: good-natured and mild-tempered, and willing to give people the benefit of the doubt. It also helps that he's rather a coward, and prefers conference over confrontation (or flight, depending). He'd rather make friends than enemies, even were the probability 0.001%, and puts an inordinate amount of faith in his music and his own questionable version of song and rhetoric as the great pacifying force. If all else fails, his last-ditch attempt at peaceful resolution will usually involve some sort of food bribery. Once you've angered him, though, be prepared to receive a thorough trouncing whether he goes were or not--he packs plenty of power either way.

As an otter, he's very friendly and inquisitive, and will frequently wander outside the usual haunts of otters despite the impracticality of appearing to be more than a simple animal (his bright green eyes usually set him apart anyway). 60% of the time he transforms is spent either playing or looking for playmates, and the other 40% is spent looking for food or hunting. In general, he is a very loveable ball of fur--however, his moods are also more mercurial in this form, and he is easier to frighten and anger. He doesn't mean to bite or scratch, but sometimes instinct takes over; and when you really get to him--well, this is the animal that can take on a caiman or an anaconda (and win, in groups).


Abilities/Weaponry: In human form, Demyx can control water with the music he plays on his sitar--his musician's touch allows him to manipulate the element with extreme finesse and dexterity; he can also condense moisture from the air (in effect, "create water out of thin air") as well as draw on underground reservoirs, so that wherever he goes, there is never a shortage to work with. There are also more gruesome uses to which he can put this skill than mere fancy tricks and surface attacks (for example, using the water content within an enemy's body to make them literally explode), but Demyx refrains from those on principle.

While he cannot use this water-manipulation ability in were or beast-like form, since he cannot play his sitar in those instances, he still has senses superior to those of a normal otter; since he has a natural feel for currents and tides, and the mood of ocean and river and other running and standing water.

Weaknesses: In addition to the normal weaknesses inherent to weres (silver, other weres, etc.), Demyx's pain tolerance is considerably lower than the norm, and his physical strength is also average at best. As an otter, his cleverness with limb and slipping between the cracks benefits him, but the limitations of the animal on land are also present--his most natural environment is in the water, so fighting on land as a were puts him at somewhat of a disadvantage.

Moreover, his heightened senses are attuned to water--he's a little less keen with sniffing the wind and the soil and the like, although so long as moisture is present he can derive at least some aid from that. His instincts being more aquatic than terrestrial, he can be a bit awkward on land--most notably the further he goes inland; the lack of nearby water would make him very uneasy.

History: His mother and father were both German, but while his mother was born and raised in her native land, Ender's father Bastian grew up in the vast north of the Canadian Territories, learning the way of the nomads as he learned to walk. He became a world-famous photographer, traveling to the ends of the earth: that taste for the fresh clean air of a near-pristine world never quite left him, even though those lands are shrinking faster each year--even when he returned to the land of his ancestors and met Ender's mother, Liese. Their honeymoon was a cruise halfway around the world, whereupon the newlyweds promptly settled in Brazil, where Bastian had a long-term engagement.

Little Ender grew up in a series of brief encampments along the banks of the Amazon river; he was actually born in a canoe going upriver towards Belem. He learned to fish and wield a machete at the same time as he learned to swim--and he learned that before he learned to walk. His childhood was a flurry of movement and anonymous adults, the wet heavy perfume of foliage intermingled with the echoing calls of wildlife in the canopy. Although he was an energetic, gregarious child, he very rarely had the chance to play with anyone of his own age--hence the continuing clumsiness in his attempts at society.

Eventually Ender's mother returned to their permanent apartment in Belem, weary of the constant making and breaking of camp and the necessity of living on the bare essentials that keeping up with her husband entailed. The boy stayed on stubbornly with his father, who sought to teach him in the ways of the trade. Ender didn't seem to have any particular skills, and soon both of them were despairing that anything could ever be made of him. He and his father grew more distant by the day, until they stopped talking altogether; and the cold atmosphere in the camp drove Ender further and further away in search of solace.

There is a strange twist to this particular tale: Leoni, the older sister whom Ender had never met--she had supposedly remained in Europe with an aunt to finish her schooling, and wrote her little brother lengthy, perfumed letters on gorgeous souvenir stationery she bought on her travels throughout Europe. They were one of the brightest points in Ender's young life: full of warmth and laughter and affection, and his sister would tell him of a world full of people on every street corner and the people in her classes, in her hotels; she was friends with everyone, but still, she made time to write to the younger sibling she'd never met. Ender grew to love her almost as well as if she'd been by his side all during his childhood. Indeed, by the time he was able to read all of her letters for himself he'd built and idolized an image of her in his mind that never quite went away--not even when his father finally revealed, in a fit of impatience with his useless son, that Leoni was none other than Ender's own mother, living vicariously through these faux letters to her son. He had never had any sister--only a mother who did not know how to express love towards him and could only do so once she was hundreds of miles away, as though they were both merely figments of each other's imagination.

That fateful day, Ender wandered off by himself, as far as his feet would take him; and was snatched by a clan of wereotters living deep within the tropical rainforest near a small inland source.

The addition of the were-condition to his myriad troubles and confusions pushed him to an extremely rash decision--he agreed to join with Organization XIII, which had been tracking him for some time as a potential specimen, and the rest, as they say, is history.


Organization/Pack/Clan/Guild?: Organization XIII



[This is the journal of Demyx - IX of Organization XIII from the series Kingdom Hearts - played by [info]fyretoppaaa for [info]quaquenocte.]
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